Player guide
OUTATIME 88 Player Guide
OUTATIME 88 is a neon time-travel racing game you play in your web browser, on a computer, phone, tablet or with a gamepad. You drift around corners, dodge traffic, bump rival racers and build up speed. Hit 88 mph with a full Flux meter and your car jumps to a different time.
What it is
Each race mixes street racing with toy-track stunts: big orange loops, ramps and canyon jumps. Clean driving, drifting, drafting behind cars and air tricks fill your Flux meter. When the meter is full and you are going 88 mph, your car blasts through a time tunnel and lands in a new era with its own sky, scenery, road grip and music.
There are seven eras to race through, all made up for this game:
- 2026 Clock Hollow: wet neon streets around a town clock tower.
- 1985 Cedar Ridge: a night town under a pixel moon.
- 1885 Canyon Ravine: dusty frontier roads where the tires slide sooner.
- 2015 Skyway Clock Hollow: raised highways and boost tunnels.
- 2088 Cyber Clock Hollow: a glowing synthwave city.
- 1955 Atomic Diner Strip: pastel skies and chrome diners.
- 2061 Low Orbit Skyway: a see-through glass road in space, where low gravity makes jumps float.
You can play in a classic 2D arcade view or a full 3D view. Both use the same physics, so the car drives the same way in each.
How to start
- Endless Highway: on the title screen, tap PLAY (or press Enter or Space). Drive as far as you can while a Time Storm chases you. The road gets harder as you level up.
- Events: tap EVENTS to pick a track and a rule set. A Track Race is three laps against five rivals on a six-car grid. Each track has bronze, silver and gold targets, and a bronze medal unlocks the next track.
- Daily challenge: one track and one twist each day, the same for everyone, with its own leaderboard. Twists include Heat Wave (police heat starts high), Glass Chassis (half health), Flux Storm (Flux starts at 60%) and Rush Hour (extra traffic).
- Race Friends: tap RACE FRIENDS to make a private room. Share the link or QR code and up to six players can join. Quick Race puts you in an open race. Computer cars fill any empty spots.
- TV mode: open mutaafaziz.com/outatime/?tv on a TV or laptop to get a 4-letter code. On a phone, scan the QR code or open mutaafaziz.com/outatime/pad and type the code, then hold the phone sideways and tilt to steer. The phone and TV need to be on the same network. A second phone can join as co-pilot and help with BOOST and NOS.
Controls
The game notices whether you are using keys, a touch screen or a gamepad, and its hints change to match.
| Action | Keyboard | Touch | Gamepad |
|---|---|---|---|
| Steer | A D or arrow keys | Thumbstick, D-pad or tilt | Left stick or D-pad |
| Gas | W or ↑ | Auto-gas is on by default (or the GAS pad) | RT or A |
| Brake, drift, duck | S or ↓ | DRIFT pad or swipe down | LT or B |
| Boost / time warp | Space | WARP button | X or RB |
| NOS | Shift or N | NOS button | LB |
| Jump / hover | H or E | JUMP pad or swipe up | Y |
| Crew specials | Z Zone, X Agro, R Roar | SPECIAL pad (hold it to switch) | |
| Stunts | Double-tap A or D to juke, Q two wheels, F slam | Swipe left or right | |
| 2D / 3D view | T | VIEW button on the title | |
| Pause, mute | P or Esc to pause, M to mute | Gear button |
A few more keys: C changes the camera, K the steering mode and I the co-pilot. On a gamepad, Back changes the steering mode and clicking the left stick changes the co-pilot.
How scoring works
You earn points for distance, drifts, air tricks, near misses and takedowns. A takedown (bumping a rival out of the race) is worth 2,000 points times your combo. In a three-lap Track Race, your finishing place adds a big bonus: 250,000 points for 1st, then 150,000, 100,000, 60,000, 40,000 and 20,000 for 6th.
Messy driving costs points, and the faster you hit something, the more it costs:
- Hitting a barrier: 5,000 points plus 150 for every mph.
- Crashing into traffic: 6,000 points plus 180 for every mph.
- Knocking over a cone or roadside prop: 800 points plus 12 for every mph.
- Scraping a wall above 30 mph: a small cost, at most 300 points each time.
Your final score is what you earned minus these costs, and it never goes below zero. The server checks the math when you post a score, so the leaderboards stay fair.
Each run also gives you three missions, like 2 takedowns, 3 near misses or hitting 88 mph. Finishing one pays coins. Coins buy cars and upgrades in the GARAGE. There are 12 cars: two you start with (the '88 Flux Coupe Gull-Wing and the '86 Pass-Runner Hatch) and ten you earn with coins, medals, wins, takedowns, daily streaks and beaten rivals. Every car shares the same 30-point budget across speed, acceleration, grip, flux and armor, so each one is good at some things and weaker at others.
Tips
- Rocket start: press Boost right when the start light turns green for a fast launch.
- Save Flux for the warp: pressing Boost with 35% or more Flux gives a speed burst that uses 30% of the meter. Wait until 92% and the WARP READY sign, and Boost fires the time warp instead. There is a 12-second wait between warps.
- Follow the coins: every road has a clean line where no obstacles or traffic are placed, and coin trails follow it. Stay on the coins and you stay out of trouble.
- Watch the NOS heat: NOS pushes you faster and above your normal top speed. Drifting, jumping, near misses, blue canisters and a few seconds of clean driving refill it. In Endless, burning NOS heats the engine. If the heat bar fills up, the engine blows, so ease off when it turns red.
- Draft: drive right behind a car until the speed lines turn green. A full draft slingshots you past and adds 18% Flux.
- Read the signs: Endless warns you before each big hazard. Jump right before a broken bridge, hold Brake to duck under a low beam, steer into the lane with green arrows when the road crumbles, brake when train bells ring, and grab glowing blue cores so you do not run out of fuel.
- Carry speed into loops: hit the booster gate before a loop and stay on the gas over the top, or you will fall off.
Settings and accessibility
Tap the gear on the title screen, or pause during a race, to open Settings:
- Difficulty: Easy has slower rivals and 35% less damage. There are also Normal and Hard.
- Rivals: in solo races, Fair Field makes rivals catch up much less than Close Pack.
- Motion: Reduce turns off screen shake and bright flashes. Auto follows your device's reduced-motion setting. Big flashes are limited to three per second either way.
- Camera effects: Full, Gentle or Off.
- HUD size: Large makes the race numbers 1.3 times bigger.
- Sound helpers: a Proximity cue ticks when something is close ahead in your lane, and a Lane guide plays a tone toward the open lane.
- Controls: set the NOS button to tap on and off instead of holding it, change keyboard keys, and move the touch buttons around.
For parents
There is no sign-up or login. The game never asks for a name, email, age, phone number or location. A player is a random ID with three-letter initials, and progress is saved in the browser. Players can move to another device with a short code or a written recovery code, and "Forget this device" removes the player from that browser. IP addresses are only used briefly to stop spam and are not kept.
- If the tab is hidden during a solo race, the game pauses. When you resume, it counts down 3, 2, 1 before the cars move.
- On a shared tablet or computer, siblings can tap the racer button on the title screen to switch between their own saves and cars.
- In online rooms, players can only send a few preset emotes. There is no typed chat and no voice chat.
- After one visit online, the solo modes also work offline, which is handy on trips.
- The game itself (not this guide) can show child-directed ads, but only on menu screens such as the title and the results, never during a race, in a live room or in TV mode. A rewarded video only plays if the player taps the button for it. No player ID or device data is sent with ad requests. More detail: mutaafaziz.com/ads/privacy.
FAQ
How do I time warp?
Fill the Flux meter by drifting, drafting, dodging traffic and grabbing glowing cores. When WARP READY shows, press Boost. If your meter is completely full and you reach 88 mph, the warp happens by itself.
Why did my score drop?
Hitting barriers, traffic, cones or walls takes points away. The results screen shows what you earned and what you lost. Follow the coin trail to stay on the clean line.
Why do I fall off the loop?
You need enough speed at the top. Drive through the booster gate just before the loop and keep the gas down until you come out the bottom.
Can two kids share one tablet?
Yes. Tap the racer button on the title screen and switch racer. Each one keeps their own initials, cars, medals and coins.
Why is my score not on the global board?
Runs driven with the co-pilot set to Autopilot are saved for you but not ranked, so the board stays fair. A run finished offline posts by itself the next time you connect.