Basic
Splits in two on every tap, down to the smallest size, which pops for good.

POP·SPLIT·CHAIN·CLEAR
The line across the screen is alive. Drag off it and it cracks like a whip.
An electric line runs through every arena.
Let a big one through and it costs a whole shield. Lose all three and the level starts over.
The smallest bubbles are the exception. They pop on the hinge at no cost.
Drag off the line and it cracks like a whip, flinging every nearby bubble back. Then it recharges, so pick your moment.
Touch a bubble and it splits into two smaller ones. Tap the smallest and it pops for good.
One stroke hits every bubble it crosses, and the pieces fly the way you swiped.
Pop one tiny bubble and every tiny bubble close to it goes too. Each link pays more.
Eight bubbles, one power each.
All eight live in the app. The web game at the end of this page has only Basic.
Splits in two on every tap, down to the smallest size, which pops for good.
Half again as quick, and its pieces stay fast.
Its helmet takes the first hit. The next tap splits it.
Pulls nearby bubbles toward it and bunches them up.
Pushes nearby bubbles away, sometimes right at the hinge.
Worth 5 times the points. Grab it while your combo is high.
Slow and heavy. It gives you time, but it is hard to knock off course.
Too big to cross. When it glows red, hit it, or its dash costs a shield.
Popping bubbles sometimes drops one. Tap it before it fades.
Power-ups are in the app only.
Double points for 8 seconds. The risk: a crossing charges your meter twice.
Slows every bubble to about a third of its speed for 3 seconds.
For 4 seconds the smallest bubbles pop by themselves, then small ones split.
Gives back one shield, up to 3.
Pops or splits every bubble around it, right away.
Eight visitors drop in, each moving their own way. Catch them for a gift.
Swoops across and gives a shield back.
Jumps through time and empties your meter.
Glides in and slashes through the crowd.
Dodges your first tap, then slows time.
Zigzags past and pops the small stuff.
Stomps along the floor. Catch it for a giant stomp.
Fades in and out, and doubles your points.
Grooves in loops and pumps your combo.
Fifty levels by hand, and every chapter ends on a boss. After that the levels keep climbing.
Chapters are in the app. The web game has its own endless run of basic-bubble levels.
Levels 1 to 10
Pop and split, then faster bubbles.
Levels 11 to 20
Armored bubbles and a touchier hinge.
Levels 21 to 30
Magnetic and repel bubbles move everything around them.
Levels 31 to 40
Moving gates and mixed bubbles.
Levels 41 to 50
Boss patterns and combos.
Level 51 and up
Generated levels that keep climbing. The same number always gives the same level.
Each player owns one side. A touch only reaches the bubbles on the side it lands on, and you can both tap at once.
Let a bubble cross and you pay for it, and the pieces land on your rival. Take their last shield and you win on the spot. If every bubble is cleared first, the higher score wins.
The app puts the hinge on the real fold. Hold it like a book for two players and each of you gets a panel.
Room for big swipes. Lay it flat between two players.
One thumb and a hinge across the middle of the arena.
The web game draws its hinge on the screen. It does not detect folds, so that part is the app's alone.
All 8 bubbles, 5 power-ups, 4 arenas, 5 chapters plus Infinity, Arcade and Daily modes, and the real fold on iPhone Duo.
Basic bubbles only, endless levels and two players on one screen. It is free to play here, right now.
No account. No ads. No analytics. Your progress stays on your device.